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Crowd Rendering with150 rendering nodesEach node: 8 cores 16 GB RAM25 min / frameTotal render time: 5 h1 day to finalize animationGolaem Crowd Rendering Crowds with Pixars RenderMan 20 21. Crowd Rendering Home1 rendering node4 cores15 25 minutes / frameTotal render time: 8 days!1 day to finalize animationGolaem Crowd Rendering Crowds with Pixars RenderMan 19 20. Fortress Battle Scene Golaem Crowd Rendering Crowds with Pixars RenderMan 18 19. Fortress Battle Scene Golaem Crowd Rendering Crowds with Pixars RenderMan 17 18. Step5: Procedural Rendering10k characters (19k faces each) on Core2 Quad 9550Export RIB (& Bboxes) + particle cache (4MB): 6 million polygonsComplex shaders and lighting5 500 charactersOne camera shot 840 framesExplosions and smoke FX Golaem Crowd Rendering Crowds with Pixars RenderMan 16 17. Renderman zdepth to fusion from republic of 3d on Vimeo. Procedural RenderingSimulation Cache Geometry Asset RepartitionGolaemCrowd ProceduralGolaemCrowd ProceduralScene Description RIBWorldBegin.Procedural "DynamicLoad"RenderManWorldEndGolaem Crowd Rendering Crowds with Pixars RenderMan 9 10. Republic of 3d returns with a short tutorial on a method to create and export a zDepth Pass from RenderMan for Maya and use that for compositing in Fusion. Crowd SimulationPer Prod Assets MotionsCharactersDefinition & ShadersAssetsStep 1: Assets Definition Autodesk MayaStep 2: PlaceStep 3: NavigationPer Shot Geometry &Step 4: Choreography Asset RepartitionStep 5: Export Rendering Golaem Crowd Rendering Crowds with Pixars RenderMan8 9. Character & MotionsAnimation engineGolaem Crowd Rendering Crowds with Pixars RenderMan 7 8. Assets DefinitionCrowd DiversityGolaem Crowd Rendering Crowds with Pixars RenderMan 6 7. WorkflowPer ProdCharacters MotionsAssets & ShadersStep 1: Assets Definition Autodesk MayaStep 2: PlaceStep 3: NavigationPer Shot SimulationGeometry &Step 4: Choreography Asset RepartitionStep 5: Export Rendering Golaem Crowd Rendering Crowds with Pixars RenderMan5 6. WorkflowPer Prod Assets MotionsCharactersDefinition & ShadersAssetsStep 1: Assets Definition Autodesk MayaStep 2: PlaceStep 3: NavigationPer Shot SimulationGeometry &Step 4: Choreography Asset RepartitionStep 5: Export Rendering Golaem Crowd Rendering Crowds with Pixars RenderMan4 5.
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Golaem Crowd CustomersGolaem Crowd Rendering Crowds with Pixars RenderMan 3 4.
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Golaem Crowd Easy to use Powerful Integrated in MayaGolaem Crowd Rendering Crowds with Pixars RenderMan 2 3. Golaem CrowdRendering crowds with Pixars RenderMan Daniel Trusca Golaem Crowd Lead DeveloperĢ.
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